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Level 4

From The Backrooms Wiki
Survival Difficulty:            Class 1
》Safe
》Secure
》Minimal Entity Count

This photo was taken by an M.E.G. official in a large area of this level.

Level 4, also known as the Abandoned Office, is the fifth positive level of The Backrooms, appearing as a modern, abandoned office building, as the name suggests.

Description

The level has white, concrete-like walls and cheap carpet. The carpet is similar to Level 0's, but it is grey and has no carpet fluid. Most of the lights do not work, but the level is lit by the constant light from the windows. Most are blacked out yet still emit light. Any windows that are not blacked out are traps and should be avoided at all costs, as they are Windows entities. Lights that do work could attract Smilers, so it is not recommended to approach said lights.

There are different kinds of rooms throughout this level, which will be listed below.

Conference Rooms

In roughly 20% of the rooms traversed by The M.E.G., these rooms were found. They resemble conference rooms from The Frontrooms, with the same white walls and grey carpet, but with furniture. There is a long table in the room that is 3 meters in length and exactly 1 meter, 13 centimetres, and 7 millimetres wide. Every table has these exact dimensions. There are between 1–20 chairs in these rooms, surrounding the table in even intervals when there are more than 1 chair. When moved, these chairs will go back into their usual positions within an hour. There will be papers and pencils found here, as well as Almond Water in mugs found throughout.

Empty Rooms

These are the most commonly discovered rooms found in Level 4, as it makes up 45% of the discovered rooms. Unlike the empty rooms found in Level 3, these rooms tend to be truly empty. Occasionally, you can find a crate like those found in Level 1. These should not be trusted, as they are likely a trap set by the few entities that exist here. Those who managed to escape the trap report that the crates contain useful items, such as weapons, Almond Water, bandages, and other items. The crates should not be approached, however, as there is often a Skin-Stealer nearby to kill those who get near the crate.

Office Cubicle

These are rooms often found in clusters; anywhere between 5–120 cubicles can be found in one place. Occasionally, you can find singular cubicles, although these are rare. The cubicles all contain 4 pencils, the latest Windows computer (currently, this is the Windows 11 OS), 2 empty notebooks, 3 Post-It pads, a desk, a chair, a mug half-filled with Almond Water, and a sign. The sign is the same throughout all cubicles, and is shown below. Throughout the level, the Wi-Fi is 2–3 bars, but the cubicles all have perfect service. It is unknown why this is the case, but no one is complaining about it. These cubicle clusters all extremely rare, with only 5% of the level being composed of them.

A sign found in Level 4's cubicles.

Cafeterias and Lobbies

These two kinds of rooms make up about 30% of Level 4. They are together in this article not only because there are not many interesting things in either of them, but mainly since they are almost always no-clipped into each other. It is a very strange occurrence, and we at the M.E.G. are researching why this is the case. We have found some on their own, and the lobbies are the image shown above; simply large, empty spaces. The cafeterias have tables like those in conference rooms, with the occasional bottle of Almond Water, as well as extremely rare burgers from The Frontrooms. They are always double cheeseburgers from McDonald's, and are very coveted.

Colonies and Outposts

M.E.G. Base Omega

  • This is one of the 3 main bases.
  • This is the section of the base that produced this article.
  • Open to trade.
  • Has roughly 200 members.
  • Heavily armed.

Clan of the Blue Screen of Death

  • Seem to worship the blue screen of death found on corrupted computers.
  • Will attack on sight.
  • If you show at least 3 bottles of Almond Water to them, they will usually stop the attack and offer a trade.
  • Moderately armed

Entities

Although rare, you should still watch out for the following entities:

Entrances and Exits

Entrances

  • Finding an unlocked door in Level 2 will occasionally lead here.
  • An inclining stairwell that has mouldy carpets and is designed like an office in Level 3 will lead to this level.
  • Rarely, wandering long enough in Level 6 takes you here.
  • Finding an office building in either Level 9 or Level 11 will teleport you here.
  • Finding a cheap metal door with a plaque reading "4th floor" in Level 283 will lead one here.

Exits

  • Finding an ornate wooden door will take you to Level 5.
  • A declining stairwell with brick walls and a concrete floor will take you to Level 3.
  • A door with pipes around it will lead you to Level 2.
  • No-clipping into a desk can sometimes lead you to Level 14.
  • A large, multicoloured door will lead you to Level 283.
  • Falling asleep has a small chance of sending you to Level 25.
  • Interacting with a dead body can send you to Level 4.4.