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Level 2

From The Backrooms Wiki
Survival Difficulty:            Class 2
》Unsafe
》Secure
》Low Entity Count

Level 2 is the third positive level of The Backrooms. Originally thought to be a subsection of Level 1, it is now known to be its own level. Many of The Lost's early discoveries took place on this level, and there are rumours of Lost expeditions still wandering around this level, unaware that The Lost disbanded over 100 years ago.

Description

A famous image of this level, after the image of a wanderer getting chased by a Faceling became an exhibit in The Backrooms Museum. It, too, was put on display in The Backrooms Museum.

Level 2 consists mainly of dark, grey, and nearly endless concrete maintenance tunnels. The walls are lined with pipes, ventilation ducts and other items which make the level seem like it was never finished, much like Level 1. The pipes almost always contain tar. In all the incidents in which they weren't found to contain tar, steaming water was found instead, creating the hotter sections of the level. Doors can sometimes be found, but most are either locked or lead to dead ends, but they can occasionally lead to rooms. These rooms typically house shelves with random assortments of objects, occasionally computers. The conditions of the underground match those of the earth's crust at an approximate 30 kilometres.

Environmental Composition

At certain parts of hallways in Level 2, the heat can become unbearable, reaching 43 °C (110 °F) or higher. It is believed that the level would be even hotter if it weren't for the pipes funnelling out all the water and tar seemingly stuck within the level. This piping itself does create a rather large amount of heat, causing these high temperatures at the end of hallways. One cannot put a finger on the level's average temperature, as it varies greatly, ranging from -14 °C in some areas to 43 °C in others. The cold areas generally have inactive pipes, suggesting that the pipes may be self-aware and only funnel water and tar in.

Entities

An unknown entity, possibly a faceling, chasing after a wanderer. The wanderer in question managed to get a photo of it before running away, and made it to the nearby M.E.G. base without serious injuries. The photo was later put in The Backrooms Museum.

Level 2 has many entities. Experienced wanderers usually don't have a problem here, however new wanderers often fall prey to these entities.

Earth creatures

Animals are common on this level, although they are hard to find, since they frequently hide in vents. Arthropods make up over 99% of creatures found on this level, however Tardigrades also live here. There are rumours of small mammals and reptiles traversing this level, although nothing has been confirmed. These rumours are widely believed to be false, due to the fact Level 2 has been explored extensively.

For plants, they are much rarer on this Level than in Level 1. While Bryophytes and even some vascular plants such as Clubmoss grow here, they are much rarer than on Level 1.

Strangely, Algae blooms have been found in various puddles on this Level. Red Algae is more common, although green Algae exists too. The reason red algae is more common than green algae or why they exist here at all is a mystery.

Backrooms creatures

Much like earth creatures, Backrooms creatures are common here as well. Smilers, Death Rats, Facelings, Clumps, Hounds, Deathmoths, Insanities, Bursters, Dullers, Anethikas, Camo Crawlers, Lighters, Blossoming Eyes, and Skin-Stealers have all been confirmed to live here. This Level is also the main base of Jerry, and he is found here more commonly than any other Level. Lucy's Room and The Fleshrooms have also been confirmed to be on this level. There are also rumours of The Child visiting here and The Lovers being found in some hallways. Although there was once thought to be a tall black figure wandering around this level, it is now thought to have been merely a faceling under poor lighting conditions. One wanderer claimed to have seen The Vandals. However, the credibility of this account comes into question due to the individual's compromised sanity at the time.

All of these entities combined in one place makes Level 2 a dangerous level for new wanderers. Despite these entities being rather uncommon, wanderers are almost guaranteed to run into one of them if they enter this Level and don't leave instantly. Advice commonly given to new wanderers is to simply run away whenever they see anything and can't determine if it is a human or not, since it is more likely than not to be aggressive.

These entities have also made Level 2 a hub for entity discovery and general exploration in the past, since there is a wide variety of entities but not so many that a well-prepared wanderer won't be able to survive. Many of the entities listed above were discovered on this Level.

Colonies and Outposts

Although not as safe as Level 1, Level 2 used to have a large population of more daring wanderers. Many early discoveries were made on this level, including most common Backrooms entities. However, the Level has never managed to be more populated than Level 1 and has been depopulating at a faster rate due to Level 2 being well-documented. The Level is populated almost entirely by old guards willing to protect the Level's landmarks. The B.M.T.G. has also set up an outpost here due to protection from bandits by the old guards.

Office Space EL3A

Office Space EL3A is one of the B.M.T.G.'s biggest outposts, hosting a permanent population of a few hundred people. This outpost is preferred by the B.M.T.G, due to the lack of bandits and the fact that it rarely gets visitors. The resources stored here are of higher value than the ones stored on Level 1, with items such as precious metals taken from Level 8, computers, and wood being found here. The base is integrated into the M.E.G. base on this level as a result of their agreement, however, the B.M.T.G rarely trades these items, occasionally giving away computers for free as thanks for protection.

M.E.G. Black Tar Base

History

Shapur Period

The Black Tar Base did not start out small, being founded in 1214, only two years after the Basement Complex was founded. Its population grew rapidly due to the massive amount of discoveries made on Level 2, with many wanderers wanting glory for making these discoveries. A few years before the death of The Lost's first leader, Shapur Bolad, the population of the Black Tar Base was slightly above 10,000. This was the highest population the base would ever reach.

At the same time as this final census, Shapur named the base himself, noting the lack of plants.

Shapur ended up dying while leading a small group of men through the Level. It is unknown how he died, as the sole survivor from his group was borderline insane. When he returned to good health, he did not remember anything of the incident. Although people at the time were upset, many historians mark this moment as the discovery of the Memory Worm.

Fragmentation Period

After Shapur's death, the base began to rapidly depopulate, as it was considered bad luck to live there. The various internal conflicts following his death mostly skipped this base.

Hedonistic Period

The Hedonistic Period was not very different. Many wanderers lost the ambition to make new discoveries, leaving the base almost empty except for a few bandits that stole almost everything from the base.

Early Revival Period

The Early Revival Period saw the base beginning to repopulate. Many of The Lost's leaders began to rediscover the discoveries made under Shapur and ordered the base to be repopulated. A variety of discoveries and rediscoveries were made during this time, rejuvenating an interest in exploration that was lost for a very long time.

High Revival Period

The High Revival Period was not much different from the Early Revival Period, as the B.M.T.G. did not set up their bases here until much later. It was around this time that the base began depopulating again, with wanderers moving on to make new discoveries. However, unlike the first abandonment, guards were left behind to defend important landmarks. Bandits slowly began to vanish from the level as it became clear that it was not optimal to steal from.

Late Revival Period

The Late Revival Period saw the B.M.T.G. setting up Office Space EL3A on this Level due to the lack of bandits. Besides this, the base remained mostly static.

Today

The Black Tar Base today consists of a few hundred guards defending significant landmarks on the Level and protecting Office Space EL3A, a far cry from what it once was. Nowadays, it serves very little purpose to the M.E.G. other than symbolic value.

Entrances and Exits

Entrances

Level 2 is the highest level of The Backrooms that has been no-clipped into from The Frontrooms. It can be easily accessed from The Hub. Walking down a long hallway in Level 1 will cause the walls to slowly fade into this level. The exact point of where Level 1 becomes Level 2 is unclear, as quantum stability testers erratically change in value between “-1” and “-2”, but the time it takes to fully transition ranges from 20 minutes to over 30 hours. No matter how short your transition is, you will not be able to determine a point at which the walls visibly change.

The level can also be entered from Level 11. Noclipping into an oddly-placed pipe will lead you here.

Exits

Contrary to popular belief, not all the doors on Level 2 are locked, or lead to dead ends. Some can lead into Level 3, Level 4, and occasionally back to Level 1. Finding a comically-proportioned multicoloured door that's unlocked will lead to Level 283.

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The page was originally created by Sheep42.
The first image was generated using Bing Image Creator, then altered on paint.net by Josephdapro08. The second image comes from Wikidot.