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Facelings

From The Backrooms Wiki
Entity 9
Entity Class:            Class 3B
》Can attack wanderers but usually won't
》Wanderer-like intelligence

A pink dress faceling in what appears to be Level -1. Date taken unknown, although it is prior to 1887.

A faceling is a general term for any entity in The Backrooms that is humanoid, and (usually) lacks facial features.

Description

Facelings are generally faceless entities with a humanoid form found in many levels of The Backrooms. They are very diverse, almost as much as death rats. They are thought to be a type of primate, or even a member of the genus Homo that evolved due to being subjected to the effects of The Backrooms.

Appearance

The appearance of facelings varies greatly by variety, although almost all have no facial features, and just skin where their facial features should be. However, this doesn't mean facelings have completely smooth skin. Most facelings have body hair, and some male facelings even have beards, albeit very small beards. As well, facelings typically have navels, nipples, and genitalia.

Facelings are rarely seen not wearing clothes, and seem to be able to dress themselves.

Social behaviours

Facelings are some of the most intelligent Backrooms creatures, and as such, have a highly complex social structure. Naturally, facelings have a small family unit, where there are generally an equal amount of male and female adults, as well as several children. The average faceling has ~7 children in their lifetime. These faceling groups usually carry around large bags, and are armed with blunt weapons, such as rocks and old knives. They are typically willing to trade items, however, most speak in a voice too low-pitched for wanderers to hear, so it is difficult.

When a faceling is attacked or feels threatened, they yell in an extremely low-pitched voice. This attracts nearby faceling tribes. An unprepared wanderer attacking a faceling will almost always be killed by them. Since solitary facelings do not exhibit this behaviour, it is most likely learned. This also has lead wanderers to believe that the removal of solitary facelings from their group is decided upon their birth.

Solitary facelings also exist. Almost every solitary faceling appears to be genderless. These solitary facelings, like all facelings, are not outwardly hostile to wanderers, however they are much easier to provoke than regular facelings. Solitary facelings are also not very intelligent, but do have the ability to speak, and their voice is audible to humans. However, they have a very limited grasp of languages, suggesting they may have been kicked out of their tribe at a young age. Unlike regular facelings, these can be adopted by wanderers, and some have even become high-ranking officials in many groups.

Level 11 behaviours

Facelings in Level 11 exhibit strange behaviours, which are known as “The 11 Effect”. Despite being called “The 11 Effect”, facelings are known to exhibit these behaviours on a variety of levels. Hounds in these levels also exhibit linked behaviour, which leads many scientists to see an environmental cause.

Firstly, facelings on Level 11 are non-hostile. When attacked, they may fight back, although usually just run or try to negotiate, typically by yelling “HELP!”. Secondly, facelings on Level 11 dress in clothes that are far more normal than on other levels. Male facelings will often wear suits, shirts, shorts, and other clothing that a normal male wanderer in The Frontrooms would wear. Female facelings typically wear dresses, skirts, shirts. Both faceling sexes wear shoes, which is almost unheard of outside Level 11. In comparison, regular facelings are generally clothed in extremely worn shirts or even just cloths.

Facelings on Level 11 act almost human-like, being able to speak in a pitch that humans would understand, as well as being fluent in English and many other languages. It is presumed that wanderers that resided in Level 11 prior to The Lost taught facelings these languages, and they have clung on ever since. Facelings also speak in an accent that is unlike anything in The Frontrooms.

Facelings also own pets, and have homes and even jobs. Most faceling pets are hounds, which exhibit a similar “11 Effect”, however, they also have more exotic pets, such as death rats, and deathmoths. Their homes are typically flats, although more prestigious facelings have bigger rooms. For jobs, they work at restaurants, pave roads, and help wanderers, although they are fine not getting paid for this. They leave Level 11 in a good position.

When interacting with them, facelings with “The 11 Effect” should be treated similarly to regular wanderers, as they act like them. Despite the lack of a face, facelings with “The 11 Effect” are as intelligent as humans, and can make good companions for wanderers. “The 11 Effect” is not lost when travelling between levels.

Biology

Habitats

Facelings live in many levels, although are especially common on levels 1, 5, 9, and 11. Normal facelings are usually unable to noclip, although facelings with “The 11 Effect” can, just like regular wanderers. This enables facelings to live on almost any level.

Diets

Facelings typically live off of eating small animals, such as death rats, deathmoths, and a variety of earth creatures. They will eat almost anything, and are frequently seen resorting to eating moss in times when food is scarce. Facelings with “The 11 Effect” typically avoid eating moss and live animals, but rather survive on eating prepared food, however will resort to almost anything when food is scarce, much like wanderers.

Anatomy

Faceling anatomy is almost identical to that of humans, to the point in which they are commonly identified in the genus Homo (Homo Carentfaciem, literally “human lack face”), or even as a subspecies of Homo Sapiens (Homo Sapiens Carentfaciem).

As for their anatomy, facelings are almost completely like humans, except for their head. Facelings very clearly lack any facial openings, and as such, have no eyes, no ocular nerve, no olfactory bulb or nerves, no teeth, and no mouth, even behind their skin. Their skull is almost completely round, filling in the mouth, eyes, and sinus cavities. The only open space in the skull is for the brain, which is extremely different from human brains. All facelings lack an olfactory bulb, as stated previously, and also lack on occipital lobe. Facelings that lack “The 11 Effect” also have much smaller brains than those of humans. Lastly, they have no vocal cords, and talk due to a structure further down in their trachea, which is why many have extremely low-pitched voices.

Reproduction

The life cycle and reproductive habits of facelings are well-understood. When a faceling is born, they are usually either male or female. If a faceling is neither, it is allowed to stay with its tribe, although is planned to be kicked out at a later date. Child facelings are very energetic, and will often attempt to play “pranks” on wanderers, many of which are dangerous. These pranks range from mostly harmless (such as spooking a wanderer), to aggressive (attacking a wanderer with a knife). These child facelings are, therefore, dangerous, and should be avoided. However, they have good stamina, and can chase wanderers for a long distance. Attacking a child faceling will provoke a response, which lures groups of nearby facelings to the area, similar to attacking an adult. By the age of around 9, facelings calm down, and no longer attack wanderers.

Facelings reach maturity at the age of 14-16. At this point, they typically take over leadership of their tribe, if their parents are still alive. Facelings have around 7 children in their lifetimes, almost all of which are born when their parents are between the ages of 16 and 25. The average faceling lives only to the age of 40, due to the hazardous conditions they live in. If they do not die, they age, and eventually become what is known as “old man facelings”. These “old man facelings” leave their tribe, and wander The Backrooms aimlessly for the rest of their life. They are typically seen holding a cane, and being hunched over and short. Unlike most facelings, “old man facelings” are completely herbivorous due to their lack of mobility. Their response to attacks are very weak, and they can be easily killed. If one approaches you, it will look you in your eyes and offer its hand. Holding its hand seems to make it happy, and walking away makes them cry, some even rot due to this.

Facelings with “The 11 Effect” exhibit a much different life cycle. Child facelings with “The 11 Effect” are not aggressive, and are instead very playful. Due to having a longer lifespan, adults have children at older ages. The average faceling on Level 11 has only 4 children between the ages of 23 and 36, much less than average. Facelings also seem to care for each other more, and facelings that would be considered “old man facelings” on other levels are active.

Variants

Facelings have many variations. The most notable will be listed below.

NOTE: Many of these variants have little information known about them, and are very similar to regular facelings. Only known differences will be listed.

Pink Dress

While facelings readily don various types of clothing, they notably steer clear of pink dresses. Interestingly, those rare facelings that do sport pink dresses exhibit an unwavering attachment to them, earning them the moniker Pink Dress Facelings. Predominantly observed among females, these facelings are a very rare sight, often solitary, and can be encountered in locations frequented by regular facelings unaffected by “The 11 Effect.” Their movement is oddly peculiar, with survivors of encounters describing it as an almost teleportation-like motion.

Being extremely distinct, Pink Dress Facelings possess a unique behaviour. They fixate on their victims through a daunting gaze, and if encountered in a group, their abilities seem to be somewhat restricted. Those who have lived to recount their experiences report that these facelings engage in a chilling process of teleporting within their victims upon locking eyes, resulting in an instantaneous internal consumption. As a result, it's widely advised to exercise extreme caution and avoid any contact with these entities.

Nude

Facelings exhibiting the congenital absence of genitalia and nipples display distinct behavioural patterns whereby they do not display an inclination towards seeking clothing, consequently being categorized as “nude facelings” or colloquially referred to as “nudelings”. These particular variants of facelings commonly manifest docile tendencies, often exhibiting fear responses or evasive behaviours upon encountering individuals who traverse their vicinity. While variations in hair length, ranging from short to medium to long, are observed, the manifestation of gender distinctions is notably absent within this subset. The mechanisms underlying waste elimination in these entities remain presently ambiguous and warrant further investigation.

Nudelings subjected to “The 11 Effect” do seek out clothes, and are typically androgynous, although they sometimes appear as male or female.

False

Some facelings are born with an aberrant skull structure, sometimes with one eye, a small nose stub, or even teeth. These facelings act like regular facelings, except when subjected to “The 11 Effect”, where they become extremely depressed and often self-isolate for unknown reasons. They will frequently voice their frustration to nearby wanderers. Although some consider bearded facelings to be “false facelings”, most people only see facelings with a beard beyond that of just stubble as “false”.

Indoctrinated

Much like wanderers, facelings can also be indoctrinated by Jerry. These facelings act exactly like humans indoctrinated by Jerry, leaving their tribe or group and moving in with The F.O.J. Their voice even becomes audible to regular wanderers. They will attempt to indoctrinate wanderers and often are followed by Jerry, so it is commonly advised to avoid them. However, they will not summon other facelings to their location when attacked.

Memory

The rarest, and most dangerous type of faceling, memory facelings are poorly understood. They have very little in common with any other type of faceling, and seem to be birthed by the Memory Worm, rather than from another faceling. When they are found, they take the appearance of a loved one from a wanderer's memories, without a face. Their hunting habits are unknown, and they only live on a few levels.

The Customers

A faceling variant exclusive to Level 40, The Customers are an entity seen playing the arcade games on the level. These facelings do not have direction when playing these games, and it's not uncommon for the screen to be off. If a wanderer touches one of The Customers, they will feel drowsy and pass out, waking up a few hours later in the same spot. The faceling that they touched will be gone. Interestingly, The Customers are more likely to be false facelings than all other faceling varieties, but the reasons are poorly understood.

Dos and Don'ts

Do

  • Acquire a comprehensive understanding of various facelings prior to engaging with them.
  • Strive to exhibit an approachable demeanor during interactions.

Don't

  • Approach child facelings, or any dangerous variety.
  • Attack any type of faceling.