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Clumps

From The Backrooms Wiki
Entity 5
Entity Class:            Class 5D
》Very dangerous and hostile
》Unintelligent

An image of a clump in an unknown level, probably Level 2.

Clumps are an entity in The Backrooms resembling large clumps of limbs, hence their name.

Description

Appearance

Clumps appear as bundles of yellowish limbs. The average clump is around 1 metre long and curled into a ball, using only 2–4 limbs for walking. These limbs are only arms and are seemingly undamaged and very dexterous. Most clumps have around 30 limbs, and they are attached at random places. They also occasionally have one singular eyeball, and sometimes other skin features found on humans such as navels, nipples, ears, nostrils, mouths, tumours, and hair, always near the centre of their body. Their limbs are all about 0.7 metres long.

Social behaviours

Clumps are solitary and are most likely not intelligent enough to be capable of social interaction.

Biology

Habitats

Clumps live in almost every level of The Backrooms that is inhabited by wanderers, however, they tend to prefer moist, dark areas. This is probably due to their skin being very fragile.

Diets

Clumps exclusively eat wanderers, and are very good at hunting, to the point in which most who encounter them fail to survive. Since the eye on clumps is very rarely functional, they rely on vibrations to hunt wanderers. Since The Backrooms is often eerily quiet, this is typically easy for them. However, it is important to remember that the hearing ability of clumps is only around as good as that of the average wanderer, meaning that if the clump hears you, you can hear them. They also cannot determine what made the sound. Most wanderers who have survived clump attacks threw items at a wall far away from them. This causes the clump to think the wanderer is near said wall, causing them to run towards it. Clumps will then usually spend a few minutes trying to eat the rock, which is when one can run away safely.

In case a wanderer doesn't manage to divert the clump, they almost never survive. Clumps can easily brush off stab and even gunshot wounds. They are also extremely fast and agile, with some saying they can go up to 70 kilometres per hour, never get tired, and can fit through any gap in a wall a hand can fit through with ease. When the wanderer is captured, their arms are torn off and dropped around a metre away. Then, the clump crushes the wanderer's remains, slowly the wanderer through its pores. The clump is able to turn almost anything into nutrients, including bones. It is unknown how they do this, but it is most likely a chemical secreted from their skin as a byproduct of digestion. After digesting the wanderer, the clump attaches the limbs of the wanderer to itself hastily.

Clumps never seem to be satisfied or satiated and are always on the hunt for wanderers. This makes them very dangerous.

Anatomy

Clump anatomy has never been studied deeply, although their arms seem to have working blood vessels and lymph nodes. Despite clumps never getting exhausted, their muscles are about average. Their skin doesn't have layers, and is all dried out yellowish keratin. Their bones, although shaped like the bones of wanderers, are entirely compact, lacking spongy bone or a bone marrow. Due to the lack of a bone marrow in the arms collected, it is unknown whether clumps somehow don't recycle their red blood cells or platelets, or have only one bone marrow. Other body parts clumps may have are extremely similar to how they are in wanderers, and all have working blood supply. Clumps also lack a central nervous system, and so their limbs move by feeling the vibrations other limbs make while moving and reacting accordingly; they are also able to exhibit some reflexes.

Reproduction

Clumps lack genitalia, and reproduce by budding at random. The larger a clump is, the more frequently it buds. Very large clumps sometimes detach limbs, which grow into new clumps. Clumps are resistant to many types of damage, whether cellular decay, cancer, diseases, or even wounds. In rare instances where they do get hurt, they can regenerate extremely quickly. This leads to the average lifespan of a clump being hundreds, or even thousands of years.

Dos and Don'ts

Do

  • Distract a clump with sound.
  • Sneak away slowly.

Don't

  • Attack one with short-ranged weapons.
  • Attack one with weak firearms.
  • Produce noise.