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Insanities

From The Backrooms Wiki
Entity 15
Image of an insanity taken in Level 6. The wanderer who took this image is presumably dead.
Entity Class:            Class 5D
》Very dangerous and hostile
》Unintelligent

Insanities, also known as wretches, are zombie-like creatures found in most levels of The Backrooms.

Description

Insanities are wanderers who have gone insane in The Backrooms, making them like zombies. They are one of the most common entities.

Insanitation

“Insanitation” is the process wanderers go through to become insanities. The Backrooms itself seems to push on insanitation, which is why humans in The Frontrooms don't become insanities.

Stage 0

Stage 0 of insanitation refers to a regular, unharmed, sane wanderer. These wanderers will not progress in the insanitation cycle unless an outside force acts upon them.

Stage 1

If a wanderer goes insane, they enter stage 1 of insanitation. The progress from stage 0 to stage 1 varies greatly from wanderer to wanderer, with some wanderers maintaining sanity in the most dangerous situations while others lose it under slight stress. Either way, stage 1 is easily treatable with almond water or lucky o' milk. With rest and consumption of sanity-restoring foods, most wanderers can return to sanity in a day or even less. Progression from stage 0 to stage 1 can also be reversed with consumption of previously stated sanity-restoring foods.

For symptoms, the wanderer may behave erratically, and, in rare cases, will have to be restrained. After falling asleep, the wanderer will likely be sane enough to drink fluids upon waking up, and as such can easily be treated.

Stage 2

At stage 2, a wanderer's skin will start becoming excessively pale and even peel off, giving the insanity its distinctive red hue. Rather than being aggressive, a wanderer in stage 2 will seem to be very confused about their surroundings, and will often attempt to seek help, albeit their speech is largely incomprehensible. Stage 1 will always turn into stage 2 eventually if untreated for long enough. Although it will take more resources and more time, stage 2 is treatable with almond water and lucky o' milk, much like stage 1. Wanderers in stage 2 are also distressed, and therefore are far more likely to accept treatment. Treating stage 2 will take over a week of frequent consumption of sanity-restoring fluids, however.

Stage 3

Once a wanderer reaches stage 3, they hit the point of no return. At stage 3, their skin turns very red, holes form in their body and many of their body fluids change to cashew water. Rather than having a circulatory system, their cells absorb this cashew water directly, causing the changes in this stage, as not all cells can use cashew water. Their body will also digest many of their internal organs, leaving a cavity filled with cashew water within them. This stage is untreatable, although some have stated that it can be slowed down with usage of almond water. Despite this, treatment is rarely administered, since the insanity seems to grasp reality again, although is extremely aggressive. It is thought that insanity causes wanderers to literally “lose their minds”, as in, a new consciousness takes over them. The new consciousness is very unintelligent, and seems to speak only in vocalized grunts. Sometimes, the wanderer's old consciousness comes out in this stage and begs for help, but is extremely disoriented. The insanity's consciousness takes over after a few seconds.

Stage 4

Stage 4 is the final stage of insanitation. The insanity's internal organs are all fully digested by this stage, except for the lungs, heart, brain, and circulatory system. They are converted into cashew water, which is used to feed the insanity's muscles, making the insanity very strong. The brain is also fully taken over by the insanity. Their eyes pop out of their head, and move around in all directions. Their mouth turns into a smile with teeth much bigger than human teeth. Treatment at this stage is completely futile, although splashing almond water or another sanity-increasing fluid might weaken the insanity.

Strange behaviours have been observed in stage 4 insanities, such as that some do not attack. Despite it never taking over, the wanderer's brain is still thought to be in the insanity at this stage, and silently controls the insanity's brain not to attack wanderers since it was once a wanderer. There are rumours that the wanderer's brain once even won against the insanity's brain, leading to a friendly stage 4 insanity. This is, however, unlikely, and insanities should be avoided at all costs.

Appearance

The appearance of an insanity is very static. They do not show emotions, and always have a large smile with teeth bearing, as well as eyes popped out of their head moving around constantly. This gives them somewhat of an angry look. Their skin is a dark red, as if the outer layer peeled off. Some parts of an insanity's body are shrunken, while other parts are much larger than they would be in humans. Their skin also has very few pores, minimal hair, and is very wrinkly. This is thought to be a side effect of insanitation. Insanities never wear clothes, and don't have visible genitalia, navels, or nipples. Their feet are also moulded together, making them have no toes. They are very muscular with minimal fat, making them very strong creatures, being able to beat many other creatures in a fight.

Social behaviours

Insanities are completely solitary and aggressive towards many creatures, even other insanities. Due to their extreme strength, they typically win these fights. However, some will not be aggressive towards other insanities, wanderers, or other non-human entities. There are even reports of them working with other creatures, such as other insanities, non-human entities, and even wanderers. However, most people consider these to be little more than rumours.

Biology

Habitats

Since insanities are just transformed wanderers, they are found in almost every level. However, some levels lack insanities. This is usually because the level is near-impossible to go insane in (such as level 11) or The Backrooms doesn't allow insanities to form there (such as Level 42).

Diets

Insanities will eat just about anything, in a behaviour similar to death rats. It is thought that their stomach acid is able to turn anything they eat into cashew water, which is why they are sometimes seen eating things such as rocks. However, if an insanity goes longer without eating “proper food”, such as meat, it will become increasingly hostile and aggressive.

Anatomy

Since insanities were formerly wanderers, their anatomy is similar to that of wanderers in some ways. Their stomach is similar to human stomachs, albeit very red and wrinkly. Their esophagus is similar. Notably, insanities lack intestines, and their duodenum appears to be cut in half, emptying stomach contents into their chest cavity. This, however, isn't an issue for them, as their stomach turns food into cashew water, which, although highly toxic to wanderers, is the food insanities rely on. Beyond their stomach, their lungs are black, small, and extremely worn. Analysis reveals that their breathing is obstructed in a way that would result in stridor, although their breathing is instead very deep-pitched. Most vocalizations made by insanities are meaningless, low-pitched sounds. Their teeth seem to be welded together, and they eat by noclipping objects through their teeth. They have no tongue or nose, and their food seems to instantly enter their stomach and turn into cashew water. Besides this, insanities have very brittle bones but very strong muscles.

A common legend among wanderers is that the first wanderer to see the brain of an insanity committed suicide due to the horror. While this story is dubious, it is a fair warning. The brains of insanities are shrunken, black orbs, almost looking and feeling like activated carbon. Their nerves are dysfunctional and many have even fallen off, which leads to insanities not being able to feel pain in most of their body, making them even more aggressive. Merely viewing the brain of an insanity requires immense will power, as looking at it causes extreme discomfort and disgust. Most will run away in fear, and the majority refuse to go outside for weeks after the incident, as if the brains contained a deadly disease. Insanities are covered in bacteria in general, and have various bacteria deadly to wanderers living inside them, making this a reasonable fear.

Reproduction

Insanities have no internal or external genitalia, and lack characteristics distinguishing their sex before insanitation. Therefore, they cannot reproduce. Children who go through the insanitation process do not grow up usually, but instead rapidly become adults. This is due to insanities having regenerative properties. Insanity reproduction relies on getting wanderers to go insane, which is typically done by The Backrooms and not them.

Dos and Don'ts

Do

  • Attempt to save a stage 1 or stage 2 insanity with almond water or another fluid that restores sanity if you can afford it.
  • Carry almond water or another fluid that restores sanity around with you in case you are attacked by an insanity or begin to succumb to insanitation.
  • Listen for signs that an insanity is nearby

Don't

  • Try to save a stage 3 or stage 4 insanity.
  • Approach a stage 3 or stage 4 insanity, hoping that it is friendly.
  • Travel in dangerous levels without almond water.
  • Succumb to insanitation.